Questlogs using this decklist | |
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Journey Along the Anduin: Crushed to Death | |
Win - Danger in Dorwinion - 1 Player - 2021-08-15 | |
Peril in Pelargir - 2 Players - 2022-12-11 |
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None. |
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None. Self-made deck here. |
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Bilbo and Gandalf visit Dale | 3 | 3 | 0 | 1.0 |
Dale under the Mountain | 1 | 0 | 0 | 1.0 |
Dale Force Wins | 0 | 0 | 0 | 1.0 |
Dale Force Wins | 0 | 0 | 0 | 1.0 |
Sailing to the End of Dale…things | 7 | 7 | 2 | 1.0 |
Owners of Lands | 2 | 0 | 3 | 1.0 |
Dale Force Wins | 0 | 0 | 0 | 1.0 |
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Seastan 46271
This is my power Dale deck.
No cards were "off-limits" for this deck build, provided the deck still felt like it was staying true to the Dale archetype of using King of Dale to play free/cheap allies and then putting attachments on them.
The Dale decks I started off with when Wild of Rhovanion first released tended to build up slowly then dominate the encounter deck by late game. It felt like I was playing a power deck because when I won, I won by a lot.
But I think that a more accurate measure of a "power deck" is not how much it wins by, but how much it wins, period. For example, I'd consider a deck that loses 10% of the time, wins by a little bit 80% of the time, and dominates 10% of the time to be better than a deck that loses 20% of the time and dominates 80% of the time. And the percentage here should somehow take into account both the number of different quests it can beat and how often it beats them.
And I found that the "standard" Dale lineup of Brand/Bard/X, at least when it came to the toughest of the tough quests this game has to offer, simply could not build up fast enough before it got torn down by the encounter deck.
So, when I set out to build a "power Dale deck", I wanted a way to assign some sort of "score" to it to see how it compared to the standard lineup. And since I'm pretty time constrained these days, I wanted this ranking scheme to not require months of playing the deck through 100+ quests as I did with The One Deck.
My experience with The One Deck showed me that there's actually a small subset of quests such that if a deck can beat every deck in the subset, it should be able to beat everything else. I've called this the "Reduced Quest Gauntlet":
- (NM) Escape from Mount Gram (captured heroes)
- (NM) A Storm on Cobas Haven (sailing, rewards high character count)
- (NM) Encounter at Amon Din (early willpower)
- The Battle of Carn Dum (treachery/shadow cancellation)
- (NM) The Three Trials (early defense)
- The Ruins of Belegost (direct damage)
- (NM) The Lonely Mountain (max willpower and deck management)
- (NM) A Journey to Rhosgobel (healing)
- (NM) Return to Mirkwood (threat control)
- (NM) Journey to the Cross-roads (early attack)
- (NM) Shadow and Flame (big boss)
- (NM) The Nin-in-Eilph (burst willpower)
- (NM) The Battle of the Five Armies (battle and siege)
- Mount Doom (punishes high character count)
- (NM) Escape From Dol Guldur (lol)
The reasoning behind the list was originally discussed in my blog post here.
Power Deck Score (PDS)
My method for ranking power decks is to take them all through the Reduced Quest Gauntlet, which I've carefully selected to challenge all aspects of the game. The deck's ranking is then the fraction of quests that the deck should able to beat in 5 attempts or less, 90% of the time. This assumes the player has familiarity with the deck and the quest. I chose 5 because I think it's a reasonable number of attempts a person might try before giving up and trying something else.
Now, I don't have enough time to play even a small of quests 5 times each, so in reality I do some approximation.
- First, I just play the quest once, and if I win, I give it a check mark and move on.
- If I lose the first game, I play it once more, and if I win the second game I give it a check mark and move on.
- If I lose the second game, then I'll evaluate the two games I just played, and I can generally get a good sense of whether if would be possible to win in the next 3 or not:
- If I had a close game where I feel like with a little more luck I'd have won, I'll give it a check and move on.
- If I had a close game where I feel like everthing went right for me and I still lost, I'll give it an X and move on.
- If I had horrible losses both times, I'll give it an X and move on.
- If I'm not really sure, I'll play it again.
In this way, I can come up with a PDS without having to dedicate a month to playing it exclusively.
Finally, there are some quests where, given my knowledge of my player deck and the challenges of the encounter deck, I can give them an X without even needing to play them, which saves time as well.
The Quests
Here is the series of quests. I have bolded the quests that this deck should be able to beat in 5 attempts or less, 90% of the time.
- (NM) Escape from Mount Gram (captured heroes)
- (NM) A Storm on Cobas Haven (sailing)
- (NM) Encounter at Amon Din (early willpower)
- The Battle of Carn Dum (treachery/shadow cancellation)
- (NM) The Three Trials (early defense)
- The Ruins of Belegost (direct damage)
- (NM) The Lonely Mountain (max willpower and deck management)
- (NM) A Journey to Rhosgobel (healing)
- (NM) Return to Mirkwood (threat control)
- (NM) Journey to the Cross-roads (early attack)
- (NM) Shadow and Flame (big boss)
- (NM) The Nin-in-Eilph (burst willpower)
- (NM) The Battle of the Five Armies (battle and siege)
- Mount Doom (anti-swarm)
- (NM) Escape From Dol Guldur (lol)
PDS: 6/15 => 0.4
With a sideboard it could beat a few of the others (only thing preventing a good winrate vs NM The Lonely Mountain is a singleton Will of the West). But I don't include sideboard victories in the PDS. There's also the (high) chance that I'm not using the best strategy against some of these quests. That's always a consideration, so a PDS can change in the future if a better strategy is discovered.
For comparison, the One Deck has a score of about 0.87. So while 0.4 seems low, remember that these are the hardest quests in the game. If I had to make an educated guess, a "standard" Dale deck with a Brand/Bard/X lineup probably has a has a score around 0 to 0.2 depending on who "X" is. If you do have a classic Dale lineup that can exceed this score, please share! It may help me improve me own.
The Strategy
So, how do you actually play this deck, and what makes it better than the Dale decks that run Bard? Well, it's pretty simple. By dropping Bard, we make room for Beregond, a fully defensive hero. This allows the deck to buy the time that Dale needs to get set up, especially against quests that start with a big enemy in play, of which there are several in the Reduced Quest Gauntlet (really helps to mulligan for the Hauberk or Arwen in those quests for even higher turn 1 defense). Beregond also keeps your threat down, which I find Dale normally has a hard time doing.
The "set up" state of this Dale deck, which you are trying to achieve as fast as possible, is to have Narya on Círdan the Shipwright (with Light of Valinor if possible) and at least 1 combat-ready Guardian of Esgaroth, ideally with these three attachments:
This setup allows the Guardian to quest for 6 without exhausting, then defend and ready with Narya for 7 with 5 hit points, then attack back for 6 . Not bad. Narya normally readies another Dale ally for an additional 2 , or in many cases can target a Sneak-attacked or hard-casted Gandalf.
It sounds like a lot of moving pieces, but it comes together quickly thanks to tons of card draw from Círdan the Shipwright, Sneak Attack-Gandalf, and Bard son of Brand. The Long Lake Fisherman also helps set up, and is remarkably useful here because many of the key pieces cost 2.
The other big card that helps this Dale deck excel is its shameless inclusion of Steward of Gondor, which I've seen other Dale decks shy away from for thematic reasons. So while most Dale decks mulligan hard for King of Dale, this deck is happy seeing either resource accelerator in its opening hand, making the early game a lot more consistent. Oh, and it's no harm either that both cards cost 2 and can be dug out by a turn 1 Fisherman. And if it wasn't clear, Steward goes on Cirdan because once he gets Narya he can pay for anything.
Mid game
After setting up the first Guardian, you can start building up a second, but it's often overkill. In the mid game you are normally just playing down allies for free with King of Dale, playing Gandalf repeatedly, and shifting around attachments to their ideal locations with Long Lake Trader.
Late game
By late game you will feel like a regular Dale deck; you will be questing for 20 without exhausting anyone, you will be able to take a handful of boss-level attacks without taking damage and kill every enemy the round it appears.
Conclusion
Well this was fun! Trying to push Dale to its highest Power Deck Score while retaining the spirit of the archetype was a really great challenge. Which trait should I work on next?
40 comments |
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Jul 06, 2019 |
Jul 06, 2019But this is an amazing idea for a dale deck I never even considered dropping bard! |
Jul 06, 2019Do you have a guess as to what a power score of .43 translates to in terms of overall quests in the game which this could beat (5 times or fewer, 90% of the time)? And do you think this deck could eventually get a win against all the quests, as the One Deck did, or are there some which it simply won't beat in any reasonable number of tries? |
Jul 06, 2019Looks solid! I love adding Beregond for early defense. The only thing I will miss about this deck is not using Bard Son of Bain/Spare Hood to get multiple use Gandalfs/ But the thing here is Narya does just that |
Jul 06, 2019
For example, if the deck can beat NM Encounter at Amon Din, it should be able to beat any quest where having strong early willpower is the main "challenge" of the quest (that's a lot of quests). meanwhile, the fact that a deck can beat Escape from Mount Gram does not translate to the rest of the card pool nearly as well, since not many quests feature captured heroes. |
Jul 07, 2019I see that in your list of quests for the gauntlet you have not included quests with nasty shadow cards such as Cair Andros and Battle of Carn Dum. These quests have shadow cards that can lead to an auto-kill without shadow cancellation. Also a list of most difficult quests without Battle of Carn Dum (normal) feels like missing something :). Which is your reason behind this decision? |
Jul 07, 2019Sorry for the double posting, one more question. Would not Battle of Lake town be a more representative quest of a boss fight than Shadow and Flame? |
Jul 07, 2019
As for Battle of Lake-town. It's perhaps the quintessential boss quest, but it's nowhere near the difficulty of NM Shadow and Flame. Lake-town is pretty trivial to beat with a low-threat-high-willpower deck, which is already being tested by some of the other quests. |
Jul 07, 2019Nice deck If you were to build two-handed instead, what rating would you think might be possible? And where would you start? |
Jul 07, 2019
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Jul 07, 2019I forgot to say that I like your idea to quantify the strength of a deck. As for lake town, what I see there, is that for a deck with threat higher than 30, like the one you posted, you potentially have an attack of strength 8 in round 1 (and with an initial threat of 32, potentially an attack of 7 can happen instead). This situation is going to kill something in your deck, either a hero or an ally if you played one. That is the big difference I see with Shadow and Flame, where the Balrog only hits for 6. If I am not mistake, the Balrog does not hit in round 1 because your threat is zero, which gives you a round to prepare. That is the main difference I see from the two quests, but yes, I don't discuss Shadow and Flame NM is the harder on the long run but his extra round it gives you and the 6 attack strength are gold in my opinion. |
Jul 07, 2019
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Jul 07, 2019
Basically, I see so many decks beating Lake-town through a low-threat-high-willpower strategy that would not be viable on many boss quests, so I don't think it's a good tester. NM Shadow and Flame on the other hand is really good at countering both ways of dealing with a big boss (super defender or chumps), so I like it as a tester a lot more. Now there are decks that can kind of cheese through Shadow and Flame using repeatable threat reduction (that's how this deck beat it), but it still has to be able to gather a ton of attack strength. And besides, every deck is going to have that one quest where they are perfectly suited to counter the main mechanic (like Loragorn in Return to Mirkwood) so I don't see it as a big problem. |
Jul 07, 2019
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Jul 07, 2019I'm a bit surprized you didn't include nightmare Wastes of Eriador in the questlist. Perhaps mainly undet "Threat-management", but also as a nasty hybrid and for being particularly punishing in solo. Toughts? |
Jul 08, 2019I'd love to see you put together a Tactics/Lore power deck! That seems to me one of the more challenging lineups, with no direct access to staple Leadership and Spirit abilities. |
Jul 08, 2019Mining dwarves with Gandalf! I'd love to see the most powerful version possible of that deck. |
Jul 08, 2019Why do the Noldor get all the love for power decks? You can't beat Arwen, Elrond, Glorfindel, Galadriel, Cirdan and Erestor. |
Jul 08, 2019
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Jul 09, 2019I'd vote for a Dwarf swarm deck. Thorin Oakenshield and Ori + X. But I guess you'll find other more effective ways to play a modern dwarf deck. |
Jul 09, 2019Well, being a fan of the Strider, I wonder what is the best two Hero power deck possible? |
Jul 10, 2019I would also love to see a properly thematic, Dwarf power deck using the latest available cards. |
Jul 10, 2019
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Jul 11, 2019
So far I have been completely unable to beat that one in solo without Beorn. I'd be curious to see how this deck fared against that one in solo? Most Dale decks wouldn't stand a chance against this quest. |
Jul 11, 2019
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Jul 11, 2019Lots of votes for dwarf decks. I’d love to see @seastan take on an eagle deck or less traditional Silvan Thranduil deck. Eagles need more willpower and Thranduil hasn’t been fully explored as a defender in a usually weak defense archetype. |
Jul 13, 2019Just had a pleasure to test this deck as I'm looking for some Dale one for next Saga run. I must say it's really awesome, Ciridian with Brand are insane. What I'm horribly missing here is Will of the West as there're many great cards just being discarded by Ciridian and after few rounds you're ending with pile of resources and no cards to play. Another card that I'm considering is Erestor for switching not needed uniques as it's working very well in Eomer/Fastred deck. Last but not least I'm thinking about Power of Orthanc and Dúnedain Remedy but it will be hard to find a place for them and not lost the momentum. I'm almost convinced this deck will provide me a lots of fun during Saga run, thanks! |
Jul 13, 2019
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Jul 13, 2019
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Jul 13, 2019
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Jul 21, 2019Very nice guide. Any idea of a replacement for Steward of Gondor, so I don't upset my playgroup? (and I know, there is no real replacement but still...) |
Jul 21, 2019
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Jul 21, 2019
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Dec 13, 2019Great deck! Powerful and fun to play. We beat all of the hardest scenarios with a version of this in combination with a Silvan-ranged-attack-deck. I replaced Beregond with spirit Dain and I use Armor of Erebor and Unexpected Courage on him for ultimate defendig from early on in the game.
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Aug 02, 2021I played Journey Up the Anduin with this deck the other day and found myself laughing after a couple rounds. I can't remember the last time I laughed while watching this many moving parts click together from my side of the table. It's just amazingly streamlined to do what it does best. Well done. |
Apr 16, 2022Sup! I'm late here but i just started to dig the Dale archetype. Great version, creative and functional! I was wondering if you could explain the utility of Mariner's Compass ? Right of the bat i see couples of better options! Can't help but think the card is weak for 2 slots but since everything is balanced and here for a reason, I am kind of intrigued ; ) |
Feb 25, 2024How do you play the Long Lake Trader? Only with Sneak Attack? |
Feb 25, 2024With King of Dale |
Dwarves do dwarves next