Wizards and Creatures (#RCO)

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Journey Along the Anduin - Nightmare - 1 Player - 2024-10-26
Deadmen's Dike - 1 Player - 2024-10-28
The Battle of Carn Dûm - 1 Player - 2024-10-30
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More help for Minas Tirith (#RCO) 17 14 6 1.0
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Gonfindel 2089

(EXPLANATION in english below)

Mazo hecho sólo con cartas reeditadas (RCO).

Como no han sacado demasiadas Criaturas en la reedición, he completado el mazo con aliados Beórnidas, que combinan a la perfección. Si le añadimos dos Magos y a la gran Éowyn , el resultado es un mazo muy poderoso.

HÉROES :

  • Radagast. Nos permite jugar aliados Criatura de cualquier esfera sin correspondencia de recursos. Además, aporta buenas estadísticas, destacando su Defensa de 3 .

  • Gandalf. Es uno de los héroes más poderosos del juego. Aprovecharemos sus estadísticas para ir a misión y el combate, lo que haga falta. Su habilidad nos permitirá jugar cartas de la esfera Espíritu , sobre todo cuando tenga su pipa.

  • Éowyn. Su función principal será la de ir a misión. Aunque siempre tendremos en mente su gran habilidad de un doble ataque de 10 que nos salvará en momentos críticos.

VINCULADAS :

El protagonismo es para los "juguetes" de los Magos.

  • Radagast's Staff. De sus tres funciones, es importante la de preparar un aliado Criatura. Aunque la que más usaremos será la de reducir en 2 el coste de los aliados Criatura, el mazo volará.

  • Wizard Pipe es una carta muy importante, sobre todo para poder jugar las cartas de Espíritu .

  • Gandalf's Staff tiene 3 funciones muy potentes, ¡recuerda usarla TODAS las rondas!

  • Shadowfax y Unexpected Courage en Gandalf para que podamos aprovechar sus estadísticas varias veces por ronda.

CONTROL DE AMENAZA : con Woodmen's Clearing, The Galadhrim's Greeting y Double Back podremos reducirla en 20.

SANACIÓN . Llevamos 2 copias de Ioreth. Si un escenario lo exige, se puede incluir otra copia y añadir de la reserva Dúnedain Remedy.

:-)

-------- ENGLISH ------->>>

Revised Content Only (RCO).

Since they haven't reprint too many Creatures, I have completed the deck with Beorning allies, which combine perfectly. If we add two Wizards and the great Éowyn , the result is a very powerful deck.

HEROES :

  • Radagast. With him we will play Creature allies from any sphere. He also provides good stats, especially his 3 Defense.

  • Gandalf. He is one of the most powerful heroes in the game. We will take advantage of their statistics to go quest and for combat, whatever is necessary. His ability will allow us to play cards from the Spirit sphere, especially when he has his pipe.

  • Éowyn. Her main function will be to quest. Although we will always keep in mind her great ability of a double attack of 10 that will save us in critical moments.

ATTACHMENTS :

The spotlight goes to the "toys" of the Wizards.

  • Radagast's Staff. Of its three functions, preparing a Creature ally is important. Although the one we will use the most will be to reduce the cost of Creature allies by 2, the deck will fly.

  • Wizard Pipe is a very important card, especially to be able to play Spirit cards.

  • Gandalf's Staff has 3 very powerful functions, remember to use it EVERY round!

  • Shadowfax and Unexpected Courage for Gandalf so we can take advantage of his stats multiple times per round.

THREAT CONTROL : with Woodmen's Clearing, The Galadhrim's Greeting and Double Back we can reduce it by 20.

HEALING . We carry 2 copies of Ioreth. If a scenario requires it, we can include another copy and add Dúnedain Remedy from the sideboard.

;-)

2 comments

Oct 30, 2024 doomguard 2253

would add Word of Command and a [Faramir] (/card/01014) (playable with #gandalf from the top for questheavy szenarios)

Oct 30, 2024 Gonfindel 2089

Hi @doomguard !

"Word of Command" is a fantastic card, but has not been reprinted and this is a RCO deck.

Thanks for your comment. :-)